Module:Domino Unicode
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This module is the helper module for Template:Domino Unicode to output Unicode characters of Domino tiles.
Note: This module only outputs the HEX codepoint. To convert it to the Unicode character in HTML, write &#x<some_codepoint>;
.
- For example: to get the horizontal tile that has 1 followed by 2, write
&#x{{#invoke:Domino Unicode|output|h|1|2}};
, which gives you the output "🀺".
Usage
{{#invoke:Domino Unicode|output|<direction>|<num1>|<num2>}}
Parameters (letters are case-insensitive):
direction
: to indicate whether the tile should be horizontal or vertical.H
orhorizontal
for horizontal tiles.V
orvertical
for vertical tiles.
num1
(optional): the first number on the tile.- Valid numbers are: 0 – 6.
- If omitted, then output the code point of the back of the tile.
{{#invoke:Domino Unicode|output|H}}
or{{#invoke:Domino Unicode|output|horizontal}}
gives "1F030".{{#invoke:Domino Unicode|output|V}}
or{{#invoke:Domino Unicode|output|vertical}}
gives "1F062".
num2
(optional): the second number on the tile.- Valid numbers are: 0 – 6.
- If omitted, then
num2
is treated as the same asnum1
.- For example:
{{#invoke:Domino Unicode|output|H|6}}
gives the same output as{{#invoke:Domino Unicode|output|H|6|6}}
: "1F061".
- For example:
External links
local getArgs = require('Module:Arguments').getArgs
local p = {}
local hStart = tonumber('0x1f030');
local vStart = hStart + 50;
local function output(direction, num1, num2)
direction = string.lower(direction);
num1 = tonumber(num1);
num2 = tonumber(num2);
local start = hStart;
if direction == 'h' or direction == 'horizontal' then
start = hStart;
elseif direction == 'v' or direction == 'vertical' then
start = vStart;
else
return '';
end
local charNum = start;
if num1 == nil and num2 == nil then
charNum = start;
else
if num2 == nil then
num2 = num1;
end
charNum = start + 1 + (num1 * 7 + num2);
end
return string.format("%X", charNum);
end
function p.output(frame)
local args = getArgs(frame);
return output(args[1], args[2], args[3]);
end
return p;