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require('Module:No globals')
local p = {}
local lang = mw.language.getContentLanguage(); -- language object for this wiki
local presentation ={}; -- table of tables that contain currency presentation data
local properties;
--[[--------------------------< I S _ S E T >------------------------------------------------------------------
Whether variable is set or not. A variable is set when it is not nil and not empty.
]]
local function is_set( var )
return not (var == nil or var == '');
end
--[[--------------------------< M A K E _ S H O R T _ F O R M _ N A M E >-------------------------------------
 
 
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Debug console
* The module exports are available as the variable "p", including unsaved modifications. * Precede a line with "=" to evaluate it as an expression or use print(). Use mw.logObject() for tables. * Use mw.log() and mw.logObject() in module code to send messages to this console.

Return to Module:Currency.