Module:LuaCall/doc

This module allows you to call any one single preinstalled Lua function, so that you don't need to write a module for one desired feature.

Main
The arbitrary variables are any key of your choice &#x3c;code&#x3e;=&#x3c;/code&#x3e; any value of your choice. Values are interpreted as strings unless tonumber(value) isn't nil, i.e. numbers should be converted to the numeric type. No effort is made to interpret tables.

The parameters all begin with &#x3c;code&#x3e;reserved_&#x3c;/code&#x3e;, which arbitrary variable should use.


 * &#x3c;code&#x3e;reserved_return&#x3c;/code&#x3e; sets which output from the function you want, and defaults to 1. For example, setting it to 2 for mw.ustring.gsub will return the number of replacements made.
 * &#x3c;code&#x3e;reserved_debug&#x3c;/code&#x3e; - nonzero value forces display of a not particularly useful debug text

The functioncall is written as &#x3c;code&#x3e;some.function.name(a,b,c)&#x3c;/code&#x3e; where some.function.name means something in the Extension:Scribunto/Lua reference manual and a,b,c are the arbitrary variable names you've chosen.

Errors
The module may generate script errors — whenever your call is not valid Lua code, you see the error you would normally have. For example,

because the second value is lacking. No effort is made to trap these.

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